FPS Proof

A.I.M.: Artificial Intelligence Machine

2004 · SkyRiver Studios · Windows

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Which graphics card for A.I.M.: Artificial Intelligence Machine?

Cards on sale, estimated at 1080p.

  1. To play at all

    GeForce RTX 3050 Ultra · 240+ FPS
  2. 60 FPS on medium

    GeForce RTX 3050 Ultra · 240+ FPS
  3. 60 FPS on high

    GeForce RTX 3050 Ultra · 240+ FPS
  4. 60 FPS on ultra

    GeForce RTX 3050 Ultra · 240+ FPS
  5. 120 FPS and more

    GeForce RTX 3050 Ultra · 240+ FPS

Every card and its frame rate → Which processor it needs →

A.I.M.: Artificial Intelligence Machine system requirements

To run A.I.M.: Artificial Intelligence Machine you need at least: Processor — AMD Athlon 800 MHz ≈; Graphics card — 32 Mb video memory ≈ or nVidia GeForce 2 ≈ or ATI Radeon 7500 ≈; Memory (RAM) — 256 MB; Free disk space — 2.5 GB. Recommended: Processor — 5 GHz ≈ or AMD Athlon 1 ≈; Graphics card — 64 Mb video memory, nVidia GeForce 3 and higher; or ATI Radeon 8500 and higher; AGP 4x; for maximum settings 128 Mb video memory, nVidia GeForce FX 5600; or ATI Radeon 9500 and higher; AGP 8x ≈ or nVidia GeForce 3 and higher ≈ or or ATI Radeon 8500 and higher ≈ or AGP 4x ≈ or nVidia GeForce FX 5600 ≈ or or ATI Radeon 9500 and higher ≈ or AGP 8x ≈; Memory (RAM) — 512 MB; Free disk space — 2.5 GB.

Minimum Recommended
Operating system Windows 10 (64-bit) Windows 10 (64-bit)
Processor AMD Athlon 800 MHz ≈ 5 GHz ≈ or AMD Athlon 1 ≈
Graphics card 32 Mb video memory ≈ or nVidia GeForce 2 ≈ or ATI Radeon 7500 ≈ 64 Mb video memory, nVidia GeForce 3 and higher; or ATI Radeon 8500 and higher; AGP 4x; for maximum settings 128 Mb video memory, nVidia GeForce FX 5600; or ATI Radeon 9500 and higher; AGP 8x ≈ or nVidia GeForce 3 and higher ≈ or or ATI Radeon 8500 and higher ≈ or AGP 4x ≈ or nVidia GeForce FX 5600 ≈ or or ATI Radeon 9500 and higher ≈ or AGP 8x ≈
Memory (RAM) 256 MB 512 MB
Free disk space 2.5 GB 2.5 GB
DirectX Version 8 Version 8

≈ The publisher gives a description, not a model; we estimated its performance from the specs.

The estimate from requirements is approximate: it's based on publisher requirements and public benchmarks. Real measurements are shown separately: what players got with the FPS Proof app. Real performance also depends on drivers, resolution and game updates.