FPS Proof

Kingdoms of Amalur: Reckoning™

Big Huge Games · Windows

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Which graphics card for Kingdoms of Amalur: Reckoning™?

Cards on sale, estimated at 1080p.

  1. To play at all

    GeForce RTX 3050 Ultra · 240+ FPS
  2. 60 FPS on medium

    GeForce RTX 3050 Ultra · 240+ FPS
  3. 60 FPS on high

    GeForce RTX 3050 Ultra · 240+ FPS
  4. 60 FPS on ultra

    GeForce RTX 3050 Ultra · 240+ FPS
  5. 120 FPS and more

    GeForce RTX 3050 Ultra · 240+ FPS

Every card and its frame rate → Which processor it needs →

Kingdoms of Amalur: Reckoning™ system requirements

To run Kingdoms of Amalur: Reckoning™ you need at least: Processor — Athlon 64 X2 or 2.2GHz Intel Core 2 Duo ≈; Graphics card — NVIDIA GeForce 8800 / 512MB RAM or better, ATI Radeon HD3850 / 512MB RAM (with Pixel Shader 3.0 support), 1280x720 minimum supported resolution ≈ or NVIDIA GeForce 8800 ≈ or ATI Radeon HD3850 ≈ or 1280x720 minimum supported resolution ≈; Memory (RAM) — 1 GB; Free disk space — 10.5 GB. Recommended: Processor — Phenom X4 or 2.4GHz Intel Core 2 Quad ≈; Graphics card — GeForce GTX 260 or Radeon HD 4850 or 1GB RAM ≈ or 1GB RAM (with Pixel Shader 3.0 support) ≈ or 1280x720 minimum supported resolution ≈; Memory (RAM) — 3 GB; Free disk space — 10.5 GB.

Minimum Recommended
Operating system Windows 7 Windows 7
Processor Athlon 64 X2 or 2.2GHz Intel Core 2 Duo ≈ Phenom X4 or 2.4GHz Intel Core 2 Quad ≈
Graphics card NVIDIA GeForce 8800 / 512MB RAM or better, ATI Radeon HD3850 / 512MB RAM (with Pixel Shader 3.0 support), 1280x720 minimum supported resolution ≈ or NVIDIA GeForce 8800 ≈ or ATI Radeon HD3850 ≈ or 1280x720 minimum supported resolution ≈ GeForce GTX 260 or Radeon HD 4850 or 1GB RAM ≈ or 1GB RAM (with Pixel Shader 3.0 support) ≈ or 1280x720 minimum supported resolution ≈
Video memory — 512 MB
Memory (RAM) 1 GB 3 GB
Free disk space 10.5 GB 10.5 GB
DirectX Version 9 Version 9

≈ The publisher gives a description, not a model; we estimated its performance from the specs.

Requirements as published on store.steampowered.com

The estimate from requirements is approximate: it's based on publisher requirements and public benchmarks. Real measurements are shown separately: what players got with the FPS Proof app. Real performance also depends on drivers, resolution and game updates.