FPS Proof

Serious Sam II

2012 · Croteam · Windows

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Which graphics card for Serious Sam II?

Cards on sale, estimated at 1080p.

  1. To play at all

    GeForce RTX 3050 Ultra · 240+ FPS
  2. 60 FPS on medium

    GeForce RTX 3050 Ultra · 240+ FPS
  3. 60 FPS on high

    GeForce RTX 3050 Ultra · 240+ FPS
  4. 60 FPS on ultra

    GeForce RTX 3050 Ultra · 240+ FPS
  5. 120 FPS and more

    GeForce RTX 3050 Ultra · 240+ FPS

Every card and its frame rate → Which processor it needs →

Serious Sam II system requirements

To run Serious Sam II you need at least: Processor — 1.5 GHz Athlon XP or Pentium M or 2 Ghz Pentium 4 ≈; Graphics card — DirectX 8.0/8.1 compliant or low-end DirectX 9 3D accelerator (nVidia GeForce3 and 4 series (not MX), GeForceFX 5200 through 5700 series, ATI Radeon 8500 through 9200 and X300 series, S3 Del ≈ or 8.1 compliant ≈ or GeForceFX 5200 through 5700 series ≈ or ATI Radeon 8500 through 9200 and X300 series ≈ or S3 DeltaChrome ≈; Memory (RAM) — 256 MB; Free disk space — 3 GB. Recommended: Processor — 2 GHz Athlon64, or 3 GHz Pentium 4 ≈; Graphics card — DirectX 9.0 high-end 3D accelerator (nVidia GeForce6 6800 and 7800 series ≈ or ATI Radeon X800 and X850 series) ≈; Memory (RAM) — 1 GB; Free disk space — 3 GB.

Minimum Recommended
Processor 1.5 GHz Athlon XP or Pentium M or 2 Ghz Pentium 4 ≈ 2 GHz Athlon64, or 3 GHz Pentium 4 ≈
Graphics card DirectX 8.0/8.1 compliant or low-end DirectX 9 3D accelerator (nVidia GeForce3 and 4 series (not MX), GeForceFX 5200 through 5700 series, ATI Radeon 8500 through 9200 and X300 series, S3 Del ≈ or 8.1 compliant ≈ or GeForceFX 5200 through 5700 series ≈ or ATI Radeon 8500 through 9200 and X300 series ≈ or S3 DeltaChrome ≈ DirectX 9.0 high-end 3D accelerator (nVidia GeForce6 6800 and 7800 series ≈ or ATI Radeon X800 and X850 series) ≈
Memory (RAM) 256 MB 1 GB
Free disk space 3 GB 3 GB
DirectX Version 8 Version 9

≈ The publisher gives a description, not a model; we estimated its performance from the specs.

Requirements as published on store.steampowered.com

The estimate from requirements is approximate: it's based on publisher requirements and public benchmarks. Real measurements are shown separately: what players got with the FPS Proof app. Real performance also depends on drivers, resolution and game updates.