FPS Proof

Can I run it?

Tell us about your computer first — it takes about 30 seconds.

Scan my PC

Which graphics card for Skulls and Sweets?

Cards on sale, estimated at 1080p.

  1. To play at all

    GeForce RTX 3050 Ultra · ≈135 FPS
  2. 60 FPS on medium

    GeForce RTX 3050 Ultra · ≈135 FPS
  3. 60 FPS on high

    GeForce RTX 3050 Ultra · ≈135 FPS
  4. 60 FPS on ultra

    GeForce RTX 3050 Ultra · ≈135 FPS
  5. 120 FPS and more

    GeForce RTX 3050 Ultra · ≈135 FPS

Every card and its frame rate → Which processor it needs →

Skulls and Sweets system requirements

To run Skulls and Sweets you need at least: Processor — x86-64 CPU with SSE4.2 (Intel Core i3 / AMD equivalent, 2 cores) ≈; Graphics card — Integrated GPU with Direct3D 12 feature level 12_0 ≈ or full Vulkan 1.0 (Intel HD 500 series ≈ or GeForce GTX 600 series ≈ or Radeon HD 7000 series ) ≈; Memory (RAM) — 4 GB; Free disk space — 1 GB. Recommended: Processor — x86-64 CPU with SSE4.2, 4+ physical cores (Intel Core i5 / AMD Ryzen 5) ≈ or x86-64 CPU with SSE4.2 ≈; Graphics card — GeForce GTX 1050 or Radeon RX 560 or full Vulkan 1.2 ≈ or Dedicated GPU with Direct3D 12 feature level 12_0 ≈; Memory (RAM) — 8 GB; Free disk space — 1 GB.

Minimum Recommended
Operating system Windows 10 (64-bit) Windows 11
Processor x86-64 CPU with SSE4.2 (Intel Core i3 / AMD equivalent, 2 cores) ≈ x86-64 CPU with SSE4.2, 4+ physical cores (Intel Core i5 / AMD Ryzen 5) ≈ or x86-64 CPU with SSE4.2 ≈
Graphics card Integrated GPU with Direct3D 12 feature level 12_0 ≈ or full Vulkan 1.0 (Intel HD 500 series ≈ or GeForce GTX 600 series ≈ or Radeon HD 7000 series ) ≈ GeForce GTX 1050 or Radeon RX 560 or full Vulkan 1.2 ≈ or Dedicated GPU with Direct3D 12 feature level 12_0 ≈
Video memory — 2 GB
Memory (RAM) 4 GB 8 GB
Free disk space 1 GB 1 GB
DirectX Version 12 Version 12

≈ The publisher gives a description, not a model; we estimated its performance from the specs.

Requirements as published on store.steampowered.com

The estimate from requirements is approximate: it's based on publisher requirements and public benchmarks. Real measurements are shown separately: what players got with the FPS Proof app. Real performance also depends on drivers, resolution and game updates.